![]() ![]() In addition, of SideFX’s Houdini Engine plugins for DCC applications and game engines, only the Unity plugin is supported, since neither Maya or Unreal Engine yet have native Apple Silicon support. However, there are still a few known limitations, including lack of GPU acceleration in Karma XPU, the CPU/GPU version of Houdini’s new renderer – still officially in beta, and only supported on Nvidia GPUs. While the original tech preview had a number of restrictions compared to builds of Houdini for other operating systems and older Intel Macs, subsequent updates have steadily whittled down the list. Native Apple Silicon support should improve the way that Houdini – which previously ran on Apple Silicon Macs under Rosetta, Apple’s translation environment – performs on current Macs. ![]() Now ready for use in production, despite a couple of known limitationsįirst released as a tech preview just under a year ago, Houdini for Apple Silicon brings native support for Apple’s M1 and M2 Series processors to SideFX’s 3D software. The Apple Silicon build is now considered ready for use in production, and will receive regular daily builds and production builds, alongside the builds of Houdini for Windows, Linux and Intel Macs. SideFX has officially released Houdini for Apple Silicon, the new build of the procedural 3D software with native support for the Apple Silicon processors in current Macs. ![]()
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